Due to the unstable state of Ukraine, the core team of development developers had difficulty working on the project, so WorldGod developers took over the recovery work, and we have been working on it for about two months.
We have taken over the work from the understanding of the specifications, and we have finally reached the point where we are ready to start the work. We apologize for the long wait. We are now working on a schedule to implement about 5 new games by the end of the month.
Today, we would like to share with you the progress of the contents we are developing. We are very sorry that it has taken so long for the content, which was originally scheduled to go live at the end of April, to be installed on Skynet due to technical difficulties.
Unfortunately, as of today, we still do not have a clear idea about the development of the content. The Bulgarian company that we originally hired as our developer was based in Kiev. Up until the beginning of the war, development was going well, as you have already seen in the demo play, but the Russian invasion, which started at the end of February, forced the engineers in Kiev to leave the development base.
Initially, we had hoped that the war would end soon after the one-month deadline, but since the situation has not yet recovered, WorldGot and Skynet have held discussions and are working on a plan to allocate some of the content being developed on Skynet’s side to World Gods. While we hope that the war situation will quickly improve, we are currently negotiating to ensure that World Gods members will still have content to play.
Of course, it is our intention to provide World Gods members with a share of the revenue from the content that will be implemented. We are currently negotiating with the content providers to secure the content and the terms and conditions, etc., and we hope to announce the details as soon as they are finalized. We are also preparing to release content that is already in the process of being developed as a demo playable environment, even though it will not be linked to points. Please look forward to this as well.
We apologize again for the repeated delays and responses. We will try to improve the situation as soon as possible and implement the necessary measures, so we appreciate your patience.